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AI Creative Producer · Commercial Product Systems

48 products. 60 minutes. One source.

Hi, I’m Jeremy. I build novel AI creative pipelines that deliver massive throughput from minimal source material, at remarkable speed and very low cost.

The reel shows 48 product directions developed from one Playcio character in a single 60-minute production run.

Inspect the complete product line

Source character → product family → campaign-ready visual system

Who I am

I’m Jeremy Dill, a Creative Technologist and Senior Multidisciplinary Designer with 18+ years across brand, web, motion, 3D, and digital production. I understand the creative work first, then turn the repeatable parts into software.

Problem I solve

Creative teams are being asked to produce more work, across more formats, without adding more production drag. AI can generate output. The harder problem is making that output repeatable, controllable, and usable at scale.

What I build

I build AI-powered creative systems that turn source material, briefs, and constraints into repeatable production. The systems can handle direction, generation, variation, validation, and reuse so people spend less time repeating production work.

Commercial production reel

Finished commercial work · concept through final delivery

AI Commercial Production

Commercials Have never been faster or easier.

I turn product briefs into campaign-ready commercials.

Built for teams that need more high-quality video without more vendors, handoffs, or production drag. The reel on the left shows the finished work.

AI Creative Decision Assurance

I make AI-assisted creative work safer to trust, easier to inspect, and less painful to run.

AI Creative Control

Creative chaos gets expensive fast.

I’m a Creative Technologist building control and automation systems for AI-assisted creative production. When teams generate more work, they also create more to review, validate, approve, track, and fix. I build the layer that catches weak output, preserves decisions, connects ownership, and turns repeat creative work into production systems a team can actually run.

Catch weak work before it ships.

Claims, assumptions, and outputs are challenged before they become revisions, rework, or client problems.

Failure to proof

Make decisions inspectable.

The system records what survived review, what changed, and why, so important decisions do not disappear between tools and conversations.

Decisions to evidence

Keep ownership attached to the work.

Briefs, assets, reviews, blockers, approvals, and owners stay connected so every deliverable has a status, a reason, and a next action.

Chaos to control

Turn repeat work into software.

Once a process works, its rules, checks, handoffs, and recovery logic become reusable instead of being rebuilt every time.

Repeat to system

AI can scale bad work just as easily as good work. Control is what makes the speed useful.

Fewer manual review loops
Faster brief-to-approved delivery
Cleaner validated deliverables
Safer repeat AI production
Less production babysitting because the system shows what survived, what was decided, who owns it, and what happens next. Proof to inspect ScopeLogic is a working reasoning and decision-control system built to pressure-test output, preserve decisions, expose unresolved issues, and make AI-assisted work easier to trust. Inspect ScopeLogic
The operating layer
Stress Decisions Systems Status # Ownership Flow
Production Stack

Tools

Photoshop
Illustrator
InDesign
After Effects
Premiere
Figma
Cinema 4D
ZBrush
EmberGen
ChatGPT
Gemini
Stable Diffusion
Midjourney
Nano Banana
Ideogram
ComfyUI
Forge Neo
ControlNet
IPAdapter Plus
SUPIR
Veo
Google Flow
Kling
Runway
Seedance
Topaz Video AI
WordPress
HTML / CSS
JavaScript
React
Next.js
Python
The AI Creative Control Problem

AI creative output is exploding. Teams cannot control it. They cannot repeat it. They cannot QA it. They cannot safely hand it off.

Interactive role-to-proof map

Choose a role. See the proof.

Select one or more roles in the top row. The lines reveal the projects below that prove each capability.

1 — Choose a roleSelect more than one to combine them
Selected roles / 01

What changes for the team

Controls exploratory AI output until it becomes consistent and reproducible.

2 — Inspect the projects that prove it
PRJ—01

Tek Sports Insights

Product architecture, naming, seven homepage directions, and a branded sports asset system.

Inspect proof
SYS—02

Scope Logic

Variation architecture, prompt controls, QA gates, rejection logic, and approved output families.

Inspect proof
EXP—03

Emotion + Motion

A repeatable translation layer from emotional intent to motion behavior and production rules.

Inspect proof
LAB—04

Playcio

Concept development, visual systems, interactive prototyping, and production-ready experiments.

Inspect proof
ARC—05

Design, Motion & 3D

Direct evidence of taste, execution range, finishing standards, and hands-on craft.

Inspect proof
WEB—06

Web + Production

Customer-facing interfaces and campaign systems carried from idea through delivery.

Inspect proof
AI Execution Control
360° audit before agents run
Scope Logic · system proof

Bad direction gets caught before production starts.

AI is moving faster than people can inspect what it produces. I built Scope Logic to use AI as an auditing system before it becomes a production engine.

Four-quadrant reasoning creates a complete view of the problem, while an equation layer converts linguistic ambiguity into deterministic decision data before anything runs.

Unclear Audited Ready
Loose Brief
Messy Notes
AI Prompt
Client Request
360°
Four-Quadrant Audit Builds the full view Forces the model to inspect the problem from four angles before it acts.
Objective Locked
Ambiguity Resolved
Ready to Run
Live Problem mapped
Reasoning quadrants 4
Control gates 5
Source of truth 1
360° Problem view before execution
A→D Ambiguity converted into deterministic data
Any Domain, workflow, or decision type
Use intelligence to audit the work before automation accelerates it.